INTERFAZ DEL JUEGO
1. Movimiento personal/Remate: pulsa R2 + ◻️ / R2 + ✖️para usar tu movimiento personal/remate.
2. Medidor de Remate: cada segmento relleno representa un espacio de remate. Puedes gastar un espacio para hacer un remate. Algunas Superstars tienen asignado un Superremate que se puede realizar gastando los 3 espacios.
3. Daño localizado: los movimientos infligen daño a partes específicas del cuerpo. A medida que tus extremidades reciban daño, pasarán de amarillo a naranja, y después a rojo. Cuanto más dañadas estén tus extremidades, más vulnerables serán a los ataques dirigidos a ellas.
4. Vitalidad: los ataques causan daño de vitalidad. Si evitas sufrir daño durante cierto tiempo, tu vitalidad empezará a recargarse.
5. Medidor de especial: un Medidor de especial lleno puede usarse para realizar un movimiento personal. Cuando tu Medidor de especial es mayor que tu Vitalidad, puedes gastarlo para realizar una habilidad de Venganza. Cuando estés en el suelo, es posible que aparezca un indicador de acción como Acciones Rápidas o Hacerse el muerto y atacar - esto gastará la parte resaltada de tu Medidor de especial.
6. Venganza: tu habilidad principal de Venganza se muestra aquí. Si tienes 2 Venganzas asignadas, puedes alternar cuál es la principal pulsando 4 . Se te pedirá que realices una Venganza con R2 + △ cuando esté disponible. Si ambas Venganzas están disponibles a la vez, solo se te pedirá tu habilidad principal.
7. Aguante: los ataques y el movimiento cuestan aguante y se recupera con el tiempo. Cuando te quedas sin aguante ciertos ataques y movimientos no se pueden realizar.
8. Temporizador de espera: cuando te derriben, el temporizador de espera te indicará cuándo podrás levantarte.
9. Peligro: en los combates por KO se mostrará un indicador de PELIGRO para hacerte saber que corres el riesgo de ser noqueado.
10. Mánagers: cada mánager participante mostrará su propia barra de vitalidad.
CONTROLES BÁSICOS

DualSense® Wireless Controller
- WAKE UP TAUNT: ↑
- TAUNT CROWD: ←
- TAUNT OPPONENT: →
- CHANGE PAYBACK: ↓
- STRAP REMOVAL (ONLY FOR CERTAIN CHARACTERS): R2 + ↓
- PAUSE: OPTIONS BUTTON
- MOVE: LEFT STICK
- RUN: L2 (HOLD)
- CHANGE TARGET: R3
- GRAB: ◯
- REVERSAL: △
- LIGHT ATTACK: ◻️
- HEAVY ATTACK: ✖️
- PIN: RIGHT STICK ↓
- PICK UP / DROP OBJECT: L1
- RE-POSITION OPPONENT: RIGHT STICK ↑/←/→
- PAYBACK: R2+ △
- SUBMISSION: R2 + ◯
- SIGNATURE: R2+ ◻️
- FINISHER / SUPER FINISHER: R2 + ✖️
- QUICK GETUP: R1
- DIVE FROM BARRICADE : ◻️ / ✖️ / ◯
- QUICK CLIMB TOP ROPE FROM RINGSIDE LEFT STICK (TOWARD CORNER)+ L2 (HOLD) + R1 (HOLD)
- FAVORITE CROWD TAUNT: R2+ Z
- FAVORITE OPPONENT TAUNT: R2 + Z
PLAYSTATION & XBOX CONTROLS
3RD PERSON CAMERA CONTROLS
(MUST BE ENABLED)
- CAMERA CONTROL ACTIONS: RIGHT STICK
- LIFT / REPOSITION / PIN: R2/RT (HOLD) + RIGHT STICK
GRABS & COMBOS
AFTER GRAB (◯)
- LIGHT GRAPPLE ATTACKS: LEFT STICK (ANY DIRECTION) + ◻️/X
- HEAVY GRAPPLE ATTACKS: LEFT STICK (ANY DIRECTION) + ✖️/A
- IRISH WHIP: LEFT STICK (ANY DIRECTION) + ◯/B
- STRONG IRISH WHIP: LEFT STICK + ◯/B (HOLD)
AFTER LIGHT ATTACK (◻️)
- CONTINUE COMBO: CONTINUE TO PRESS ◻️/X or ✖️/A or ◯/B TO PERFORM A COMBO
AS DEFENDER
- BREAK COMBO / GRAB AFTER GRAB: DURING YOUR OPPONENT’S GRAB OR COMBO PRESS ◻️/X or ✖️/A or ◯/B TO COUNTER AN ATTACK OF THE SAME TYPE
CARRY
AFTER GRAB
- POWERBOMB: R1/RB + LEFT STICK ↑
- CRADLE: R1/RB + LEFT STICK ↓
- FIREMAN’S CARRY: R1/RB + LEFT STICK ←
- SHOULDER CARRY: R1/RB + LEFT STICK →
WHILE PERFORMING A QUALIFYING GRAPPLE
- INTERRUPT INTO CARRY: R1/RB
FROM CARRY
- ENVIRONMENTAL ATTACK (FROM CARRY): ◻️/X
- SLAM: ✖️/A
- THROW OVER ROPES / OFF STAGE: ◯/B
- CHANGE CARRY POSITION: RIGHT STICK (ANY DIRECTION)
AS DEFENDER
- ESCAPE CARRY: ◯/B (REPEAT)
DRAGGING
AFTER GRAB (◯)
- INITIATE DRAG: L1/LB
WHILE DRAGGING
- MOVE: LEFT STICK (ANY DIRECTION)
- ENVIRONMENTAL ATTACK: ◻️/X
- THROW OVER ROPES / OFF STAGE: ◯/B
- RELEASE DRAG: L1/LB
AS DEFENDER
- ESCAPE DRAG (AS DEFENDER): ◯/B
OBJECT
- PICK UP OBJECT: L1/LB
- (TIP: USE ON THE APRON TO GET AN OBJECT FROM UNDER THE RING)
- DROP OBJECT: L1/LB
- DROP OBJECT IN / OUT OF RING: LEFT STICK TOWARDS ROPES + L1/LB
- PRIMARY ATTACK: ◻️/X
- SECONDARY ATTACK / PLACE OBJECT: ✖️/A
- THROW OBJECT: ◯/B
- CLIMB LADDER: R1/RB
- ROTATE LADDER: L1/LB (HOLD) + RIGHT STICK ← / →
- LIFT OPPONENT ONTO TABLE: RIGHT STICK ↑
TAG TEAM A.I. COMMANDS
- REMOVE A TURNBUCKLE PAD: L1/LB + ↑
- RETRIEVE A WEAPON AND SLIDE IT INTO RING: L1/LB + ↓
- RETRIEVE AND SETUP A TABLE: L1/LB + ←
- ATTACK THE OPPONENT’S TEAM ILLEGAL PARTNER: L1/LB + →
SPECIAL GUEST REFEREE ACTIONS
- CHECK PIN/SUBMISSION: RIGHT STICK ↓
- CALL ROPE BREAK: ◯/B
- GRAB WEAPON FROM TARGET: ◯/B
- WARN TARGET: ◻️ /X
- DQ / EJECT TARGET: ◻️ /X (HOLD)
- COUNT: ✖️/A
- CANCEL PIN / SUBMISSION CHECK: L1/LB
- DROP WEAPON FROM RING: LEFT STICK + L1/LB
- TOGGLE WHETHER REFEREE AND WRESTLER MODES: TOUCH PAD/VIEW BUTTON
- REVERSAL: △/Y
- TAUNT: ← / →
- ARGUE WITH TARGET: ↑
MATCH TYPES & MINIGAMES
- LADDER MATCH - REACH FOR BELT: L1/LB (WHILE NEAR TOP OF LADDER)
- LADDER MATCH - COMBINATION:✖️/A, ◻️/X, △/Y, ◯/B
- STEEL CAGE MATCH - ESCAPE: L1/LB (WHILE SITTING ON CAGE)
- STEEL CAGE MATCH - CALL FOR THE DOOR: L1/LB
- CASKET & AMBULANCE MATCH - OPEN / CLOSE DOOR: L1/LB
- WARGAMES - FIND WEAPON (BEFORE ENTERING CAGE): L1/LB
- ROYAL RUMBLE - ATTEMPT ELIMINATION: TARGET LEANING ON ROPES ◯/B
- ROYAL RUMBLE - FINISHER: WHILE TARGET LEANING ON ROPES R2/RT + ✖️/A
TRADING BLOWS ACTIONS
- START TRADING BLOWS: HOLD ◻️ /X
- STRIKE: HOLD ◻️ /X AND RELEASE
- KNIFE EDGE CHOP: HOLD ◻️ /X + LEFT STICK →
- PUNCH: HOLD ◻️ /X + LEFT STICK ↓
- SLAP: HOLD ◻️ /X + LEFT STICK ←
- OVERHAND CHOP: HOLD ◻️ /X + LEFT STICK ↑
- TAUNT: ← / →
PC CONTROLS
GAME CONTROLS
- WAKE UP TAUNT: 1
- TAUNT CROWD: 2
- TAUNT OPPONENT: 3
- CHANGE PAYBACK: 4
- STRAP REMOVAL (ONLY FOR CERTAIN CHARACTERS): Space + 4
- PAUSE: ESC
- MOVE: W / A / S / D
- RUN: Left Shift (Hold)
- CHANGE TARGET: C
- GRAB: L
- REVERSAL: I
- LIGHT ATTACK: J
- HEAVY ATTACK: K
- PIN: Left Ctrl + K
- PICK UP / DROP OBJECT: U
- RE-POSITION OPPONENT:
- Left Ctrl + L (Up)
- Left Ctrl + I (Left)
- Left Ctrl + J (Right)
- PAYBACK: Space + I
- SUBMISSION: Space + L
- SIGNATURE: Space + J
- FINISHER / SUPER FINISHER: Space + K
- QUICK GETUP: O
- LEAP FROG / DROP DOWN: U (After Irish Whip)
- DISPLAY CURRENT TARGET / SWAP TEAM MEMBER (IF APPLICABLE): V
- TAG IN / TAG OUT PARTNER: U
- CLIMB MIDDLE ROPE: O (Tap)
- CLIMB TOP ROPE / EXIT RING / ENTER RING: O (Hold)
- BARRICADE CLIMB: O
- DIVE FROM BARRICADE: J / K / L
- QUICK CLIMB TOP ROPE FROM RINGSIDE: W / A / S / D + Left Shift (Hold) + O (Hold)
- FAVORITE CROWD TAUNT: Space + 2
- FAVORITE OPPONENT TAUNT: Space + 3
GRABS & COMBOS
AFTER GRAB (L)
- LIGHT GRAPPLE ATTACKS: W / A / S / D + J
- HEAVY GRAPPLE ATTACKS: W / A / S / D + K
- IRISH WHIP: W / A / S / D + L
- STRONG IRISH WHIP: W / A / S / D + L (HOLD)
AFTER LIGHT ATTACK (J)
- CONTINUE COMBO: J / K / L
AS DEFENDER
- BREAK COMBO / GRAB AFTER GRAB: J / K / L
CARRY
AFTER GRAB
- POWERBOMB: O + W
- CRADLE: O + S
- FIREMAN’S CARRY: O + A
- SHOULDER CARRY: O + D
WHILE PERFORMING A QUALIFYING GRAPPLE
- INTERRUPT INTO CARRY: O
FROM CARRY
- ENVIRONMENTAL ATTACK (FROM CARRY): J
- SLAM: K
- THROW OVER ROPES / OFF STAGE: L
- CHANGE CARRY POSITION: Left Ctrl + J / K / L
AS DEFENDER
- ESCAPE CARRY: L (REPEAT)
DRAGGING
AFTER GRAB (L)
- INITIATE DRAG: U
WHILE DRAGGING
- MOVE: W / A / S / D
- ENVIRONMENTAL ATTACK: J
- THROW OVER ROPES / OFF STAGE: L
- RELEASE DRAG: U
AS DEFENDER
- ESCAPE DRAG (AS DEFENDER): L
OBJECT
- PICK UP OBJECT: U
- (TIP: USE ON THE APRON TO GET AN OBJECT FROM UNDER THE RING)
- DROP OBJECT: U
- DROP OBJECT IN / OUT OF RING: W / A / S / D (Towards Ropes) + U
- PRIMARY ATTACK: J
- SECONDARY ATTACK / PLACE OBJECT: K
- THROW OBJECT: L
- CLIMB LADDER: O
- ROTATE LADDER: U (Hold) + A / U (Hold) + D
- LIFT OPPONENT ONTO TABLE: Left Ctrl + I
TAG TEAM A.I. COMMANDS
- REMOVE A TURNBUCKLE PAD: U + 1
- RETRIEVE A WEAPON AND SLIDE IT INTO RING: U + 2
- RETRIEVE AND SETUP A TABLE: U + 3
- ATTACK THE OPPONENT’S TEAM ILLEGAL PARTNER: U + 4
SPECIAL GUEST REFEREE ACTIONS
- CHECK PIN/SUBMISSION: Left Ctrl + K
- CALL ROPE BREAK: L
- GRAB WEAPON FROM TARGET: L
- WARN TARGET: J
- DQ / EJECT TARGET: K (HOLD)
- COUNT: K
- CANCEL PIN / SUBMISSION CHECK: U
- DROP WEAPON FROM RING: W / A / S / D (Towards Ropes) + U
- TOGGLE WHETHER REFEREE AND WRESTLER MODES: V
- REVERSAL: I
- TAUNT: 2,3
- ARGUE WITH TARGET: J/1
MATCH TYPES & MINIGAMES
- LADDER MATCH - REACH FOR BELT: U (WHILE NEAR TOP OF LADDER)
- LADDER MATCH - COMBINATION:L, K, J, I
- STEEL CAGE MATCH - ESCAPE: U (WHILE SITTING ON CAGE)
- STEEL CAGE MATCH - CALL FOR THE DOOR: U
- CASKET & AMBULANCE MATCH - OPEN / CLOSE DOOR: U
- WARGAMES - FIND WEAPON (BEFORE ENTERING CAGE): U
- ROYAL RUMBLE - ATTEMPT ELIMINATION: TARGET LEANING ON ROPES L
- ROYAL RUMBLE - FINISHER: WHILE TARGET LEANING ON ROPES SPACE + K
TRADING BLOWS ACTIONS
- START TRADING BLOWS: HOLD J
- STRIKE: HOLD J AND RELEASE
- KNIFE EDGE CHOP: HOLD J + D
- PUNCH: HOLD J + S
- SLAP: HOLD J + A
- OVERHAND CHOP: HOLD J + W
- TAUNT: 3 OR 4
