GAME SCREEN


1. Signature / Finisher: Press R2 + ◻️ / R2 + ✖️ to perform your Signature / Finisher.
2. Finisher Meter: Each filled segment represents a Finisher stock. You can spend a stock to perform a Finisher. If you have a Super Finisher assigned, that can be performed by spending all 3 stock.
3. Limb Damage: Moves deal Damage to specific body parts. As your limbs take damage they’ll turn from yellow to orange, to red. The more damaged your limbs are, the more susceptible they become to submissions that target those parts.
4. Vitality: Attacks deal Vitality damage. After avoiding damage for a few seconds, your Vitality will begin to recharge.
5. Special Meter: A full Special Meter can be used to perform a Signature move. When your Special Meter is higher than your Vitality, you can spend it to perform a Payback ability. When grounded, you may be prompted to perform an action such as Quick Getup or Possum attack – this will spend the highlighted portion of your Special meter.
6. Payback: Your primary Payback ability is shown here. If you have 2 Paybacks assigned, you can toggle which one is primary by pressing ↓. You will be prompted to perform a Payback with R2 + △ when it is available. If both Paybacks are available at once, then only your primary ability is prompted.
7. Stamina: Attacks and movement cost stamina and is restored over time. When you are out of stamina certain attacks and movement cannot be done.
8. CoolDown: When you are knocked down the cooldown timer will let you know when you are expected to get up.
9. Danger: In KO matches a DANGER indicator will display letting you know you are at risk of being knocked out.
10. Managers: Each manager within a match will display their own vitality bar.
BASIC CONTROLS

DualSense® Wireless Controller
- WAKE UP TAUNT: ↑
- TAUNT CROWD: ←
- TAUNT OPPONENT: →
- CHANGE PAYBACK: ↓
- STRAP REMOVAL (ONLY FOR CERTAIN CHARACTERS): R2 + ↓
- PAUSE: OPTIONS BUTTON
- MOVE: LEFT STICK
- RUN: L2 (HOLD)
- CHANGE TARGET: R3
- GRAB: ◯
- REVERSAL: △
- LIGHT ATTACK: ◻️
- HEAVY ATTACK: ✖️
- PIN: RIGHT STICK ↓
- PICK UP / DROP OBJECT: L1
- RE-POSITION OPPONENT: RIGHT STICK ↑/←/→
- PAYBACK: R2+ △
- SUBMISSION: R2 + ◯
- SIGNATURE: R2+ ◻️
- FINISHER / SUPER FINISHER: R2 + ✖️
- QUICK GETUP: R1
PLAYSTATION & XBOX CONTROLS
3RD PERSON CAMERA CONTROLS
(MUST BE ENABLED)
- CAMERA CONTROL ACTIONS: RIGHT STICK
- LIFT / REPOSITION / PIN: R2/RT (HOLD) + RIGHT STICK
GRABS & COMBOS
AFTER GRAB (◯)
- LIGHT GRAPPLE ATTACKS: LEFT STICK (ANY DIRECTION) + ◻️/X
- HEAVY GRAPPLE ATTACKS: LEFT STICK (ANY DIRECTION) + ✖️/A
- IRISH WHIP: LEFT STICK (ANY DIRECTION) + ◯/B
- STRONG IRISH WHIP: LEFT STICK + ◯/B (HOLD)
AFTER LIGHT ATTACK (◻️)
- CONTINUE COMBO: CONTINUE TO PRESS ◻️/X or ✖️/A or ◯/B TO PERFORM A COMBO
AS DEFENDER
- BREAK COMBO / GRAB AFTER GRAB: DURING YOUR OPPONENT’S GRAB OR COMBO PRESS ◻️/X or ✖️/A or ◯/B TO COUNTER AN ATTACK OF THE SAME TYPE
CARRY
AFTER GRAB
- POWERBOMB: R1/RB + LEFT STICK ↑
- CRADLE: R1/RB + LEFT STICK ↓
- FIREMAN’S CARRY: R1/RB + LEFT STICK ←
- SHOULDER CARRY: R1/RB + LEFT STICK →
WHILE PERFORMING A QUALIFYING GRAPPLE
- INTERRUPT INTO CARRY: R1/RB
FROM CARRY
- ENVIRONMENTAL ATTACK (FROM CARRY): ◻️/X
- SLAM: ✖️/A
- THROW OVER ROPES / OFF STAGE: ◯/B
- CHANGE CARRY POSITION: RIGHT STICK (ANY DIRECTION)
AS DEFENDER
- ESCAPE CARRY: ◯/B (REPEAT)
DRAGGING
AFTER GRAB (◯)
- INITIATE DRAG: L1/LB
WHILE DRAGGING
- MOVE: LEFT STICK (ANY DIRECTION)
- ENVIRONMENTAL ATTACK: ◻️/X
- THROW OVER ROPES / OFF STAGE: ◯/B
- RELEASE DRAG: L1/LB
AS DEFENDER
- ESCAPE DRAG (AS DEFENDER): ◯/B
OBJECT
- PICK UP OBJECT: L1/LB
- (TIP: USE ON THE APRON TO GET AN OBJECT FROM UNDER THE RING)
- DROP OBJECT: L1/LB
- DROP OBJECT IN / OUT OF RING: LEFT STICK TOWARDS ROPES + L1/LB
- PRIMARY ATTACK: ◻️/X
- SECONDARY ATTACK / PLACE OBJECT: ✖️/A
- THROW OBJECT: ◯/B
- CLIMB LADDER: R1/RB
- ROTATE LADDER: L1/LB (HOLD) + RIGHT STICK ← / →
- LIFT OPPONENT ONTO TABLE: RIGHT STICK ↑
TAG TEAM A.I. COMMANDS
- REMOVE A TURNBUCKLE PAD: L1/LB + ↑
- RETRIEVE A WEAPON AND SLIDE IT INTO RING: L1/LB + ↓
- RETRIEVE AND SETUP A TABLE: L1/LB + ←
- ATTACK THE OPPONENT’S TEAM ILLEGAL PARTNER: L1/LB + →
SPECIAL GUEST REFEREE ACTIONS
- CHECK PIN/SUBMISSION: RIGHT STICK ↓
- CALL ROPE BREAK: ◯/B
- GRAB WEAPON FROM TARGET: ◯/B
- WARN TARGET: ◻️ /X
- DQ / EJECT TARGET: ◻️ /X (HOLD)
- COUNT: ✖️/A
- CANCEL PIN / SUBMISSION CHECK: L1/LB
- DROP WEAPON FROM RING: LEFT STICK + L1/LB
- TOGGLE WHETHER REFEREE AND WRESTLER MODES: TOUCH PAD/VIEW BUTTON
- REVERSAL: △/Y
- TAUNT: ← / →
- ARGUE WITH TARGET: ↑
MATCH TYPES & MINIGAMES
- LADDER MATCH - REACH FOR BELT: L1/LB (WHILE NEAR TOP OF LADDER)
- LADDER MATCH - COMBINATION:✖️/A, ◻️/X, △/Y, ◯/B
- STEEL CAGE MATCH - ESCAPE: L1/LB (WHILE SITTING ON CAGE)
- STEEL CAGE MATCH - CALL FOR THE DOOR: L1/LB
- CASKET & AMBULANCE MATCH - OPEN / CLOSE DOOR: L1/LB
- WARGAMES - FIND WEAPON (BEFORE ENTERING CAGE): L1/LB
- ROYAL RUMBLE - ATTEMPT ELIMINATION: TARGET LEANING ON ROPES ◯/B
- ROYAL RUMBLE - FINISHER: WHILE TARGET LEANING ON ROPES R2/RT + ✖️/A
TRADING BLOWS ACTIONS
- START TRADING BLOWS: HOLD ◻️ /X
- STRIKE: HOLD ◻️ /X AND RELEASE
- KNIFE EDGE CHOP: HOLD ◻️ /X + LEFT STICK →
- PUNCH: HOLD ◻️ /X + LEFT STICK ↓
- SLAP: HOLD ◻️ /X + LEFT STICK ←
- OVERHAND CHOP: HOLD ◻️ /X + LEFT STICK ↑
- TAUNT: ← / →
PC CONTROLS
GAME CONTROLS
- WAKE UP TAUNT: 1
- TAUNT CROWD: 2
- TAUNT OPPONENT: 3
- CHANGE PAYBACK: 4
- STRAP REMOVAL (ONLY FOR CERTAIN CHARACTERS): Space + 4
- PAUSE: ESC
- MOVE: W / A / S / D
- RUN: Left Shift (Hold)
- CHANGE TARGET: C
- GRAB: L
- REVERSAL: I
- LIGHT ATTACK: J
- HEAVY ATTACK: K
- PIN: Left Ctrl + K
- PICK UP / DROP OBJECT: U
- RE-POSITION OPPONENT:
- Left Ctrl + L (Up)
- Left Ctrl + I (Left)
- Left Ctrl + J (Right)
- PAYBACK: Space + I
- SUBMISSION: Space + L
- SIGNATURE: Space + J
- FINISHER / SUPER FINISHER: Space + K
- QUICK GETUP: O
- LEAP FROG / DROP DOWN: U (After Irish Whip)
- DISPLAY CURRENT TARGET / SWAP TEAM MEMBER (IF APPLICABLE): V
- TAG IN / TAG OUT PARTNER: U
- CLIMB MIDDLE ROPE: O (Tap)
- CLIMB TOP ROPE / EXIT RING / ENTER RING: O (Hold)
- BARRICADE CLIMB: O
- DIVE FROM BARRICADE: J / K / L
- QUICK CLIMB TOP ROPE FROM RINGSIDE: W / A / S / D + Left Shift (Hold) + O (Hold)
- FAVORITE CROWD TAUNT: Space + 2
- FAVORITE OPPONENT TAUNT: Space + 3
GRABS & COMBOS
AFTER GRAB (L)
- LIGHT GRAPPLE ATTACKS: W / A / S / D + J
- HEAVY GRAPPLE ATTACKS: W / A / S / D + K
- IRISH WHIP: W / A / S / D + L
- STRONG IRISH WHIP: W / A / S / D + L (HOLD)
AFTER LIGHT ATTACK (J)
- CONTINUE COMBO: J / K / L
AS DEFENDER
- BREAK COMBO / GRAB AFTER GRAB: J / K / L
CARRY
AFTER GRAB
- POWERBOMB: O + W
- CRADLE: O + S
- FIREMAN’S CARRY: O + A
- SHOULDER CARRY: O + D
WHILE PERFORMING A QUALIFYING GRAPPLE
- INTERRUPT INTO CARRY: O
FROM CARRY
- ENVIRONMENTAL ATTACK (FROM CARRY): J
- SLAM: K
- THROW OVER ROPES / OFF STAGE: L
- CHANGE CARRY POSITION: Left Ctrl + J / K / L
AS DEFENDER
- ESCAPE CARRY: L (REPEAT)
DRAGGING
AFTER GRAB (L)
- INITIATE DRAG: U
WHILE DRAGGING
- MOVE: W / A / S / D
- ENVIRONMENTAL ATTACK: J
- THROW OVER ROPES / OFF STAGE: L
- RELEASE DRAG: U
AS DEFENDER
- ESCAPE DRAG (AS DEFENDER): L
OBJECT
- PICK UP OBJECT: U
- (TIP: USE ON THE APRON TO GET AN OBJECT FROM UNDER THE RING)
- DROP OBJECT: U
- DROP OBJECT IN / OUT OF RING: W / A / S / D (Towards Ropes) + U
- PRIMARY ATTACK: J
- SECONDARY ATTACK / PLACE OBJECT: K
- THROW OBJECT: L
- CLIMB LADDER: O
- ROTATE LADDER: U (Hold) + A / U (Hold) + D
- LIFT OPPONENT ONTO TABLE: Left Ctrl + I
TAG TEAM A.I. COMMANDS
- REMOVE A TURNBUCKLE PAD: U + 1
- RETRIEVE A WEAPON AND SLIDE IT INTO RING: U + 2
- RETRIEVE AND SETUP A TABLE: U + 3
- ATTACK THE OPPONENT’S TEAM ILLEGAL PARTNER: U + 4
SPECIAL GUEST REFEREE ACTIONS
- CHECK PIN/SUBMISSION: Left Ctrl + K
- CALL ROPE BREAK: L
- GRAB WEAPON FROM TARGET: L
- WARN TARGET: J
- DQ / EJECT TARGET: K (HOLD)
- COUNT: K
- CANCEL PIN / SUBMISSION CHECK: U
- DROP WEAPON FROM RING: W / A / S / D (Towards Ropes) + U
- TOGGLE WHETHER REFEREE AND WRESTLER MODES: V
- REVERSAL: I
- TAUNT: 2,3
- ARGUE WITH TARGET: J/1
MATCH TYPES & MINIGAMES
- LADDER MATCH - REACH FOR BELT: U (WHILE NEAR TOP OF LADDER)
- LADDER MATCH - COMBINATION:L, K, J, I
- STEEL CAGE MATCH - ESCAPE: U (WHILE SITTING ON CAGE)
- STEEL CAGE MATCH - CALL FOR THE DOOR: U
- CASKET & AMBULANCE MATCH - OPEN / CLOSE DOOR: U
- WARGAMES - FIND WEAPON (BEFORE ENTERING CAGE): U
- ROYAL RUMBLE - ATTEMPT ELIMINATION: TARGET LEANING ON ROPES L
- ROYAL RUMBLE - FINISHER: WHILE TARGET LEANING ON ROPES SPACE + K
TRADING BLOWS ACTIONS
- START TRADING BLOWS: HOLD J
- STRIKE: HOLD J AND RELEASE
- KNIFE EDGE CHOP: HOLD J + D
- PUNCH: HOLD J + S
- SLAP: HOLD J + A
- OVERHAND CHOP: HOLD J + W
- TAUNT: 3 OR 4